Shocker, Paprium has been pushed back again! This time with the presumption it’ll be out in October of 2018 for the 30TH anniversary of the MegaDrive aka Genesis. Details are extremely vague at this point, even the release date was vague and unspecific. The one specific they did give was that the Datenmeister doesn’t work… According to Fonzie from Watermelon Games that there was a manufacturing issue which he gives 0 details about. What I do know is that Watermelon Games was banking on this game using this semiconductor which betters the audio and the Meg power of the game… Let’s break this down, over one year ago Watermelon Games announces the Datenmeister chip on the 24th of March 2017… 3 days later the funding campaign starts exactly one year later were told the big bad semi conductor watermelon games developed for Paprium is garbage and will no longer be used….
Does not having the Datenmeister effect smoothness of gameplay? Will it effect sound and music? Will it effect the colors and how many sprites can be on screen? What will now be the overall expected performance of the game? None of these questions answered. Also not to be a total dick but backers were promised this game would be running the Datenmeister because you’re no longer using this pricey semi conducter what are using in its place? Does it have the same cost? Was the initial sale price reflecting the Datenmeister being used? If so what are we getting in return for our investment if something less expensive and less premium is being used?
Dongled aka Miketendo a YouTuber who’s bread and butter is RetroGames sounded off on his channel about the delay (video here) , this brought the music composer of Paprium to the discussion in which he shared this,
His comment while positive set off some red flags for me… Here was my response to his post.
This all raises concerns, an ost that was completed 4 years before the announcement of Paprium… How can you make an Ost without actually having a game as a guide? How do you set the tone, musical transitions due to gameplay or things changing in levels when the music has been done for years! … How does not having the Datenmeister effect this, will it effect the music or sound effects or the quality of music/sounds? Who knows… You can read what Fonzie wrote on Facebook… Ya not the official paprium.com though I guess it was too hard to copy and paste.
I want to have high hopes for this, I really do. But I’m very skeptical at this point.
Thanks for your patience. It’s been exactly one year since we started taking orders for PAPRIUM (and a couple more years of wait for our hardcore MGF fans), It’s been extremely stressful year for everyone, we bet.
Regarding what’s going on:
We had an issue with the “DATENMEISTER” chip-set manufacturing which resulted in some last minute changes. I’ve worked round-the-clock for the last couple of weeks to find a workaround and been very scarce on updates, my apologies.
In the next (couple) days we have to adjust the game to reflect those changes. Moreover, in the mean time, there will be an additional round of QC and testing.
Rest assured everyone involved has been working hard to solve all the issues and ensure a superior product. Our aim is to deliver the ultimate Mega Drive / SEGA Genesis game, in time for the system 30’th anniversary.
For people who wait has ran out (well understandable) – as usual – we offer a full refund. Please contact the support at bottom of WM’s magical game factory page for details or questions.
Thanks everyone for your comprehension, and my sincere apology for the lack of news.
PS: We are also sending this message through newsletter, it could take several hours for dispatch, thanks for your understanding.
I’m Vega co-founder of team1upem, owner of thecryptonline.com, webmaster, gamer, game collector, photographer, hiphophead, father, blogger.