The immortal John Hancock gives us a look at Bad Dudes for Nintendo Switch!
Recently Collectorvision Games showed off some work in progress art for an interesting system they have in development called The CollectorVision System. According to CV’s instagram page the system will be FPGA based (such as the Super NT) and will be able to play Colecovision, MSX and Sega Master System games via cart slot/SD cards in Full HD on your modern television.
Wow! This is something niche collectors like myself have been waiting for! I personally love Colecovision and Master System so this would be incredible. The WIP design looks great, it’s reminiscent of a Colecovision but also has a vcr / tape recorder look that’s very similar of electronics of the time period.
Now that we pointed at the positives, let’s play devils advocate… Collectorvision is responsible for the highly anticipated game Sydney Hunter a throwback platformer that boasted nice graphics and good gameplay for a plethora of retro systems. The game is out now for SNES and has mixed reviews in the community, the game is buggy and has many glitches and some have said it felt rushed. On top of that Collectorvision used Kickstarter to fund this game and they didn’t deliver what they promised to backers, people who pre-ordered the game from their website recieved the game before backers!
Not only did they mess up there but they also promised numbered golden carts, golden carts did come out but they weren’t numbered, like promised. You can also read the Kickstarter comment section from fans and backers tearing them apart, but the worst part Collectorvision just ignored their investers….
This display of disrespect is truly frustrating for those who backed a project they believed in. Now I’m not sure if this is related but John Lester aka Gamester81 who runs a successful YouTube channel reviewing retrogaming related products is the PR and Community Manager of CVG and was also part of the team trying to bring out the RetroVGS/Coleco Chameleon… And we all saw what a shit show that was. If John Lester does the PR and community manager he’s not doing his job as I assume those job titles means he’s the one who handles answering Kickstarter messages. So it makes me leary about this project.
In closing the system looks amazing and it’s features are more than appealing. If CVG goes the crowd funding route, I’m not sure if I’m confident in them delivering promises to their investers as they couldn’t do it with Sydney Hunter. While I’d like to have high hopes for this project, I guess I’ll wait to see what happens. What do you guys think?
Jeremy Parrish gives us the rundown of Ghostbusters II for the latest episode of Gameboy works.
Shocker, Paprium has been pushed back again! This time with the presumption it’ll be out in October of 2018 for the 30TH anniversary of the MegaDrive aka Genesis. Details are extremely vague at this point, even the release date was vague and unspecific. The one specific they did give was that the Datenmeister doesn’t work… According to Fonzie from Watermelon Games that there was a manufacturing issue which he gives 0 details about. What I do know is that Watermelon Games was banking on this game using this semiconductor which betters the audio and the Meg power of the game… Let’s break this down, over one year ago Watermelon Games announces the Datenmeister chip on the 24th of March 2017… 3 days later the funding campaign starts exactly one year later were told the big bad semi conductor watermelon games developed for Paprium is garbage and will no longer be used….
Does not having the Datenmeister effect smoothness of gameplay? Will it effect sound and music? Will it effect the colors and how many sprites can be on screen? What will now be the overall expected performance of the game? None of these questions answered. Also not to be a total dick but backers were promised this game would be running the Datenmeister because you’re no longer using this pricey semi conducter what are using in its place? Does it have the same cost? Was the initial sale price reflecting the Datenmeister being used? If so what are we getting in return for our investment if something less expensive and less premium is being used?
Dongled aka Miketendo a YouTuber who’s bread and butter is RetroGames sounded off on his channel about the delay (video here) , this brought the music composer of Paprium to the discussion in which he shared this,
His comment while positive set off some red flags for me… Here was my response to his post.
This all raises concerns, an ost that was completed 4 years before the announcement of Paprium… How can you make an Ost without actually having a game as a guide? How do you set the tone, musical transitions due to gameplay or things changing in levels when the music has been done for years! … How does not having the Datenmeister effect this, will it effect the music or sound effects or the quality of music/sounds? Who knows… You can read what Fonzie wrote on Facebook… Ya not the official paprium.com though I guess it was too hard to copy and paste.
I want to have high hopes for this, I really do. But I’m very skeptical at this point.
Hello Everyone,Thanks for your patience. It’s been exactly one year since we started taking orders for PAPRIUM (and a couple more years of wait for our hardcore MGF fans), It’s been extremely stressful year for everyone, we bet.Regarding what’s going on:We had an issue with the “DATENMEISTER” chip-set manufacturing which resulted in some last minute changes. I’ve worked round-the-clock for the last couple of weeks to find a workaround and been very scarce on updates, my apologies.In the next (couple) days we have to adjust the game to reflect those changes. Moreover, in the mean time, there will be an additional round of QC and testing.Rest assured everyone involved has been working hard to solve all the issues and ensure a superior product. Our aim is to deliver the ultimate Mega Drive / SEGA Genesis game, in time for the system 30’th anniversary.For people who wait has ran out (well understandable) – as usual – we offer a full refund. Please contact the support at bottom of WM’s magical game factory page for details or questions.Thanks everyone for your comprehension, and my sincere apology for the lack of news.PS: We are also sending this message through newsletter, it could take several hours for dispatch, thanks for your understanding.Fonzie
Snes Drunk gives us a rundown of games we may have missed if we were deep into Nintendo and sega in the 90s which we all were pretty much.
The Wulff Den goes in and tells us why we shouldn’t buy the Lan adapter for Nintendo switch.
I’ve always wanted one of these but they’re kind of pricey atleast they were years ago when I was looking… Anyways our friend tanookisuitmario gives us a rundown on to clean one of these bad boys.
The Game Chasers give a review of the mini Burgertime arcade cab. Something I wanted real bad… But after watching the video I’m glad I didn’t waste my money.
John Hancock gives us an update on his CIB NES Collection.
Modern Vintage Gamer made a cool video about hidden games within games a d I must say there’s some real gems in this video. Check it out.