Twin Galaxies just laid down the ban hammer on Billy Mitchell the face of Donkey Kong. The former arcade king went down without a fight, he never responded to dispute the claims that he was a cheater. Today Twin Galaxies sent out this press release regarding Billy Mitchell’s high scores and how they have been deleted from Twin Galaxies and Guinness Book of World Records. It’s a sad day for Billy Mitchell but its a great day for justice.
Here’s the exact word from Twin Galaxies
Based on the complete body of evidence presented in this official dispute thread, Twin Galaxies administrative staff has unanimously decided to remove all of Billy Mitchell’s’ scores as well as ban him from participating in our competitive leaderboards.
We have notified Guinness World Records of our decision.
On 02-02-2018 Twin Galaxies member Jeremey Young ( @xelnia ) filed a dispute claim assertion against the validity of Billy Mitchell’s historical and current original arcade Donkey Kong score performances of 1,047,200 (the King of Kong “tape”), 1,050,200 (the Mortgage Brokers score), and 1,062,800 (the Boomers score) on the technical basis of a demonstrated impossibility of original unmodified Donkey Kong arcade hardware to produce specific board transition images shown in the videotaped recordings of those adjudicated performances.
Jeremy’s assertion concluded that not only can original Donkey Kong arcade hardware not produce the board transition images shown in the recordings, but that these transitions were actually generated through the use of MAME (emulation software.)
The rules for submitting scores for the original arcade Donkey Kong competitive leaderboards requires the use of original arcade hardware only. The use of MAME or any other emulation software for submission to these leaderboards is strictly forbidden.
Jeremy Young provided his dispute case evidence to the dispute thread for both public and Twin Galaxies scrutiny and review.
Twin Galaxies has meticulously tested and investigated the dispute case assertions as well as a number of relevant contingent factors, such as the veracity of the actual video performances that the dispute claim assertions rely upon.
In addition to Twin Galaxies’ own investigation into the dispute case assertions, at least two different 3rd parties conducted their own explorations and came to identical conclusions.
Most notable was the 3rd party (Carlos Pinerio) that Billy Mitchell engaged to help examine the dispute case claims on his behalf, utilizing whatever original equipment Billy could provide, whose final finding was consistent with Twin Galaxies investigation and others.
Additionally, during the evidence gathering period of this dispute, numerous experts, hobbyists, and casual observers participated and contributed to this investigation.
Here are our specific findings:
– The taped Donkey Kong score performances of 1,047,200 (the King of Kong “tape”), 1,050,200 (the Mortgage Brokers score) that were historically used by Twin Galaxies to substantiate those scores and place them in the database were not produced by the direct feed output of an original unmodified Donkey Kong Arcade PCB.
– The 1,062,800 (the Boomers score) Donkey Kong performance does not have enough of a body of direct evidence for Twin Galaxies to feel comfortable to make a definitive determination on at this time.
– The 1047 and 1050 score performance videos we have in our possession (and are basing our determinations on) are in fact the performances that were used by previous Twin Galaxies administration as justification for those scores to be entered into the database and for Twin Galaxies to attribute those specific accomplishments to Billy Mitchell. We have several different and unique sources of these performances and access to private historical Twin Galaxies referee e-mail distribution records showing where these sources acquired their copies and what the purpose was.
– Of significant note is that it is very straightforward for anyone to check the authenticity of the 1047 performance source tape by just cross-referencing the digital capture video of the performance that has been posted in this dispute thread with the very public “King of Kong” movie gameplay footage along with its DVD extras.
– While we know for certain that an unmodified original DK arcade PCB did not output the display seen in the videotaped score performances, we cannot definitively conclude that what is on the tapes is MAME.
– To definitively conclude that MAME was used, Twin Galaxies would need to comprehensively rule out the possibility of all other methods that could produce what is seen on the tapes. This would mean testing all other emulators other than MAME across all other platforms to eliminate the possibility that a different emu was used. It would also mean testing visual effects software and anything else we can think of to be definitively certain. This kind of testing is beyond the scope of the dispute case needs.
From a Twin Galaxies viewpoint, the only important thing to know is whether or not the score performances are from an unmodified original DK arcade PCB as per the competitive rules. We now believe that they are not from an original unmodified DK arcade PCB, and so our investigation of the tape content ends with that conclusion and assertion.
Twin Galaxies has endeavored to provide a fair opportunity and reasonable amount of time for all sides and interests to present their thoughts and evidence as it has evaluated this dispute claim.
Twin Galaxies has also investigated this matter as comprehensively as reasonably possible to make sure that its findings are as informed as possible.
Throughout every step of this investigation, Billy Mitchell had the opportunity to answer questions and contribute to the public dispute thread. However, he was under no obligation to participate in this dispute thread and as such he chose not to do so.
Twin Galaxies is only looking at the dispute claim assertions about score performances and either validating or refuting those claims specifically – it is not evaluating people.
Twin Galaxies would like to give a huge thank you to all involved in this dispute from all sides. Our community, the DKF community, @xelnia and @YesAffinity specifically and many many others have contributed tremendously and deserve proper and full recognition.
Hopefully it is becoming more and more obvious that we care very much about our scoreboard integrity and will continue to improve it step-by-step, no matter how painful or public it might occasionally be.
This has been said before, but it is important to repeat that Twin Galaxies is dedicated to absolutely rooting out invalid scores from our historic database wherever we find them.
Twin Galaxies’ recent efforts to build a dispute system for the purpose of allowing scores to be questioned in a centralized and documented manner have enabled all of the available evidence regarding Billy Mitchell’s score performances to finally, after many years, be concentrated, examined and discussed by non-anonymous members of the gaming community and Twin Galaxies administration. This system has created a permanent body of evidence for examination.
Anyone looking into their own past with honesty and a desire to improve will likely find things potentially messy and uncomfortable. Twin Galaxies has experienced a nice big dose of that again with this dispute. However, Twin Galaxies understands that this is required for it to continue its commitment to accuracy. As we all have learned, this cannot occur overnight and must be a step-by-step process.
Just as in other disputes, we definitely know that many in the gaming community operate with a general urgency and would have preferred to see this matter resolved more swiftly.
However, Twin Galaxies, as part of a comprehensive process and in its position of authority, must ensure due diligence. Our public documentation of our processes and conclusions are intended to satisfy scrutiny for the long term, so in instances where warranted our comprehensiveness must go above and beyond what would normally satisfy.
Our methodic approach has allowed many things to surface, not only related to this specific score, but other scores as well as some previously never-before-discussed video game related history.
We must repeat, the truth is the priority. That is the concern. Whatever it takes.
Twin Galaxies continues to strive to earn and maintain trust over time by making supportable decisions and taking sensible actions.
With this ruling Twin Galaxies can no longer recognize Billy Mitchell as the 1st million point Donkey Kong record holder. According to our findings, Steve Wiebe would be the official 1st million point record holder.
Thanks again to all who contributed time, effort and expertise to this case.
www.team1upem.com presents 1-Up ‘Em Radio Episode 08
In this episode Edd takes herbal laxative to feel regular, the boys duel it out in Crossfire after hitting the crumbling Toys R Us. Sea of Thieves is Fortnite on a boat and much more!
www.team1upem.com presents 1-Up ‘Em Radio Episode 07
In this fantastic Episode Edd and Benny hop aboard the Nintendo hype train! They also talk upcoming events, open Amiibo’s and so much more.
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Recently Collectorvision Games showed off some work in progress art for an interesting system they have in development called The CollectorVision System. According to CV’s instagram page the system will be FPGA based (such as the Super NT) and will be able to play Colecovision, MSX and Sega Master System games via cart slot/SD cards in Full HD on your modern television.
Wow! This is something niche collectors like myself have been waiting for! I personally love Colecovision and Master System so this would be incredible. The WIP design looks great, it’s reminiscent of a Colecovision but also has a vcr / tape recorder look that’s very similar of electronics of the time period.
Now that we pointed at the positives, let’s play devils advocate… Collectorvision is responsible for the highly anticipated game Sydney Hunter a throwback platformer that boasted nice graphics and good gameplay for a plethora of retro systems. The game is out now for SNES and has mixed reviews in the community, the game is buggy and has many glitches and some have said it felt rushed. On top of that Collectorvision used Kickstarter to fund this game and they didn’t deliver what they promised to backers, people who pre-ordered the game from their website recieved the game before backers!
Not only did they mess up there but they also promised numbered golden carts, golden carts did come out but they weren’t numbered, like promised. You can also read the Kickstarter comment section from fans and backers tearing them apart, but the worst part Collectorvision just ignored their investers….
This display of disrespect is truly frustrating for those who backed a project they believed in. Now I’m not sure if this is related but John Lester aka Gamester81 who runs a successful YouTube channel reviewing retrogaming related products is the PR and Community Manager of CVG and was also part of the team trying to bring out the RetroVGS/Coleco Chameleon… And we all saw what a shit show that was. If John Lester does the PR and community manager he’s not doing his job as I assume those job titles means he’s the one who handles answering Kickstarter messages. So it makes me leary about this project.
In closing the system looks amazing and it’s features are more than appealing. If CVG goes the crowd funding route, I’m not sure if I’m confident in them delivering promises to their investers as they couldn’t do it with Sydney Hunter. While I’d like to have high hopes for this project, I guess I’ll wait to see what happens. What do you guys think?
Shocker, Paprium has been pushed back again! This time with the presumption it’ll be out in October of 2018 for the 30TH anniversary of the MegaDrive aka Genesis. Details are extremely vague at this point, even the release date was vague and unspecific. The one specific they did give was that the Datenmeister doesn’t work… According to Fonzie from Watermelon Games that there was a manufacturing issue which he gives 0 details about. What I do know is that Watermelon Games was banking on this game using this semiconductor which betters the audio and the Meg power of the game… Let’s break this down, over one year ago Watermelon Games announces the Datenmeister chip on the 24th of March 2017… 3 days later the funding campaign starts exactly one year later were told the big bad semi conductor watermelon games developed for Paprium is garbage and will no longer be used….
Does not having the Datenmeister effect smoothness of gameplay? Will it effect sound and music? Will it effect the colors and how many sprites can be on screen? What will now be the overall expected performance of the game? None of these questions answered. Also not to be a total dick but backers were promised this game would be running the Datenmeister because you’re no longer using this pricey semi conducter what are using in its place? Does it have the same cost? Was the initial sale price reflecting the Datenmeister being used? If so what are we getting in return for our investment if something less expensive and less premium is being used?
Dongled aka Miketendo a YouTuber who’s bread and butter is RetroGames sounded off on his channel about the delay (video here) , this brought the music composer of Paprium to the discussion in which he shared this,
His comment while positive set off some red flags for me… Here was my response to his post.
This all raises concerns, an ost that was completed 4 years before the announcement of Paprium… How can you make an Ost without actually having a game as a guide? How do you set the tone, musical transitions due to gameplay or things changing in levels when the music has been done for years! … How does not having the Datenmeister effect this, will it effect the music or sound effects or the quality of music/sounds? Who knows… You can read what Fonzie wrote on Facebook… Ya not the official paprium.com though I guess it was too hard to copy and paste.
I want to have high hopes for this, I really do. But I’m very skeptical at this point.
Hello Everyone,Thanks for your patience. It’s been exactly one year since we started taking orders for PAPRIUM (and a couple more years of wait for our hardcore MGF fans), It’s been extremely stressful year for everyone, we bet.Regarding what’s going on:We had an issue with the “DATENMEISTER” chip-set manufacturing which resulted in some last minute changes. I’ve worked round-the-clock for the last couple of weeks to find a workaround and been very scarce on updates, my apologies.In the next (couple) days we have to adjust the game to reflect those changes. Moreover, in the mean time, there will be an additional round of QC and testing.Rest assured everyone involved has been working hard to solve all the issues and ensure a superior product. Our aim is to deliver the ultimate Mega Drive / SEGA Genesis game, in time for the system 30’th anniversary.For people who wait has ran out (well understandable) – as usual – we offer a full refund. Please contact the support at bottom of WM’s magical game factory page for details or questions.Thanks everyone for your comprehension, and my sincere apology for the lack of news.PS: We are also sending this message through newsletter, it could take several hours for dispatch, thanks for your understanding.Fonzie
Snes Drunk gives us a rundown of games we may have missed if we were deep into Nintendo and sega in the 90s which we all were pretty much.